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namespace Unicode {
[CCode (cprefix = "UCHAR_", cheader_filename = "unicode/uchar.h")]
enum Property {
EMOJI,
EMOJI_PRESENTATION,
EMOJI_MODIFIER,
EMOJI_MODIFIER_BASE,
}
[CCode (cname = "u_hasBinaryProperty", cheader_filename = "unicode/uchar.h")]
bool has_binary_property(unichar c, Property p);
}
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